FieldsUX Designer
UX Designer
Design products that are clear, usable, and worth using.
Career · Capability
What you learn
- Understanding users before designing for them
- Flows, wireframes, and high-fidelity design
- Accessibility and interaction patterns
- Testing designs with real people and iterating
What you will understand
- Information architecture and user flows
- Heuristics and accessibility standards
- Prototyping in tools such as Figma
- Usability testing and synthesis
How you will practice
- Map a user flow and find where it breaks down
- Design and prototype a screen, then test it
- Critique a design against accessibility heuristics
What you will build
- A redesign of a confusing flow, with before-and-after reasoning
- A usability test plan and a synthesis of what you learned
The proof you build
Evidence that you can research, design, and validate an interface that real users can actually use.
Your work is observed with your consent, scored for independence and assistance, and turned into proof that carries a confidence level. The career path can reach a high-assurance credential, anchored by a scored capstone.
What is not live yet
The desktop app, consent-based observation, scoring, and credentials are in development. Nothing here implies they are live yet.
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