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FieldsUX Designer

UX Designer

Design products that are clear, usable, and worth using.

Career · Capability

What you learn

  • Understanding users before designing for them
  • Flows, wireframes, and high-fidelity design
  • Accessibility and interaction patterns
  • Testing designs with real people and iterating

What you will understand

  • Information architecture and user flows
  • Heuristics and accessibility standards
  • Prototyping in tools such as Figma
  • Usability testing and synthesis

How you will practice

  1. Map a user flow and find where it breaks down
  2. Design and prototype a screen, then test it
  3. Critique a design against accessibility heuristics

What you will build

  • A redesign of a confusing flow, with before-and-after reasoning
  • A usability test plan and a synthesis of what you learned

The proof you build

Evidence that you can research, design, and validate an interface that real users can actually use.

Your work is observed with your consent, scored for independence and assistance, and turned into proof that carries a confidence level. The career path can reach a high-assurance credential, anchored by a scored capstone.

What is not live yet

The desktop app, consent-based observation, scoring, and credentials are in development. Nothing here implies they are live yet.

Get early access