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FieldsProduct and DesignUX Designer

UX Designer

Design products that are clear, usable, and worth using.

Career

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The journey

  1. What you learn

    1. Understanding users before designing for them
    2. Flows, wireframes, and high-fidelity design
    3. Accessibility and interaction patterns
    4. Testing designs with real people and iterating
  2. What you will understand

    1. Information architecture and user flows
    2. Heuristics and accessibility standards
    3. Prototyping in tools such as Figma
    4. Usability testing and synthesis
  3. What you will build

    1. A redesign of a confusing flow, with before-and-after reasoning
    2. A usability test plan and a synthesis of what you learned
    1. The proof you build

      Evidence that you can research, design, and validate an interface that real users can actually use.

      See how proof works

What is not live yet

The desktop app, consent-based observation, scoring, and credentials are in development. Nothing here implies they are live yet.

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